Welcome to Mason Beck Fiction.
I love stories. Always have. Doesn’t matter if they’re in a book or happening around a table with dice and someone doing a terrible accent.
I’ve spent years imagining worlds and characters, running games, scribbling notes that never went anywhere. Now I’m finally doing something with all of it. Learning to take the ideas that have always lived in my head and actually turn them into finished work that I can share.
I’m figuring out my voice, my style, and how to design a game that’s fun and actually balanced and write stories that people want to keep reading. I’m still learning, and sharing that journey in the hope it helps someone else or they find something they enjoy. This is where all of that lives while I work on it.
Most of what I make leans toward horror and narrative-focused gaming. Stories about terror and wonder, the creeping dread and acts of bravery, the moments where ordinary people face things they weren’t ready for. Games where the story and the fun matters more than the mechanics.
I’d love for this journey to be collaborative. If you’re working on your own stuff, whether it’s a story, a game, or something else, I want to hear about it. Share what you’re making. Talk about what’s working and what isn’t. And if something I share resonates or falls flat, tell me. I’m looking for feedback, advice, guidance from people who’ve been at this longer than I have. That’s the kind of place I want this to be.
If any of that sounds like your kind of thing, welcome. Let’s see where this goes.
Start Here
If you’re new here, start below to explore the stories, games, and updates as they develop.
For the Readers
Fiction, short stories, and the worlds they come from.
For the Gamers
Campaigns, homebrew content, and tools for storytellers.
Behind the Scenes
Updates, reflections, and what’s next.
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Latest Posts
- Mid-January 2026 UpdateI hope you all are having a great New Year and that it is treating you well. With everything going on in the world, and while trying to live a normal life, it can be a bit overwhelming and sometimes even feel impossible. We do the best we can with… Read more: Mid-January 2026 Update
- Stealth Takedowns: Homebrew Mechanics for Cypher SystemI think I have the Cypher conversion from the D&D mechanics I posted earlier where I want them. Give them a shot at your table and I hope you enjoy. Choke Out Mechanics (Stealth Takedowns) The following rules expand on existing grapple mechanics to support stealth-focused play, infiltrations, and heists.… Read more: Stealth Takedowns: Homebrew Mechanics for Cypher System
- Stealth Takedowns: Homebrew Mechanics for D&DWhile working on my upcoming one-shot heist, The Alchemist’s Heirloom, I felt the need to add some mechanics to better support stealth-focused play. Many books, movies, and games include scenes where characters sneak in, infiltrate guarded spaces, and quietly dispatch those who might raise the alarm. D&D does not really… Read more: Stealth Takedowns: Homebrew Mechanics for D&D
- The Alchemist’s Heirloom: Story HookThis is the initial story hook and call to action for my upcoming TTRPG one-shot. Our last one-shot was a lighthearted comedy of errors. This one is a heist, and while I’m hoping to keep some of the humor, I want to add a level of challenge and emotion to… Read more: The Alchemist’s Heirloom: Story Hook
- Neon Rain: ReviewI had absolutely no plans to run a cyberpunk campaign anytime soon. Then I started reading Monte Cook’s Neon Rain for the Cypher System. Cyberpunk 2077 is one of, if not my favorite, video games, and it’s what really made me fall in love with the genre. So when I… Read more: Neon Rain: Review
